Time-Travel Debugging: Replaying Production Bugs Locally

· · 来源:fund资讯

When it was done, I asked it to write a simple SDL based integration example. The emulator was immediately able to run the Jetpac game without issues, with working sound, and very little CPU usage even on my slow Dell Linux machine (8% usage of a single core, including SDL rendering).

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page being returned to the operating system at n×2

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